The Crew 2

During seasons 7 to 11, I worked as a Sound Designer for Ubisoft with a wide range of responsibilities.
I created sound design for vehicles, vanities, and UI, always ensuring that each element contributed to an immersive player experience. I also handled implementation in Wwise and directly in the game engine, making sure assets were fully integrated and responsive in-game.

On the cinematic side, I was responsible for sound design and music editing, shaping both the emotional impact and technical quality of cutscenes. I managed dynamic and linear mixing in 5.1, balancing clarity and depth to deliver a polished final mix.

In addition, I worked on VO localization, including treatment and implementation, making sure dialogue was consistent and natural across multiple languages.